
Roles
3D Art Director, Concept, Character, Environment & Prop Modeling, Texturing, Lighting & Look Development

For Wok This Way, I am the 3D art director as well as one of the character and environment artists. I managed ten other 3D artists on this project. I conducted weekly meetings and assigned tasks for all members of the 3D team as well as communicated with the director and producer to ensure consistency among assets for the game. I made certain that all artists follow our established style guide and offer feedback where needed. I made resource packs for 3D assets and made sure that we all follow the pipeline established for production to avoid any conflicts. This game is built in Unreal Engine 5, and artists on this team use Maya, Blender, Substance Painter, Zbrush, and Substance Designer.
I worked both in and out of the engine. I was also a modeler on the team, using Maya and Zbrush to model and sculpt, and Substance Painter to texture. Brennan White created smart materials for all artists to use for texturing so we can ensure unity amongst materials. All character models are game and animation ready. I created the concept for the Mobius Whoops monster as well as modeled and textured it. I modeled and textured the main player character's leaf sheep animal form, basing it off of a concept that was provided to me. I also sculpted and modeled 3cm and 100cm rock formations for our environment kit. In engine, I established the overall look development and lighting.
Mobius Whoops Monster








Leaf Sheep - Animal Form


There are two texture variations for each different team in the game!
Environment, Lighting & Look Development





I sculpted and modeled stylized rock pieces for our environment kit, and those pieces eventually became part of the reference pack for our artists. There are four pieces: the standard wall, pillar, large endcap, and small endcap. All pieces fit into our required 50cm and 100cm dimension pieces. Lighting and look development in game was also done by me. I did majority of the set dressing for the level.
Concept Work
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