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Lighting & Look Development

The focus of this project was the lighting and look development. I wanted to create a kind of apocalyptic scene with a worn down and destroyed home that has been long since abandoned. This scene was created and rendered in Unreal Engine. I did the set dressing, lighting, post-processing, and color grading. The assets are not mine; majority of the assets were gathered from Epic Games/Quixel Bridge Megascans. The only asset from TurboSquid was the couch model that I got for free.

The focus of this project was the lighting and look development. I wanted to create a cave scene with remnants manmade structures long since left behind. This scene was created and rendered in Unreal Engine. I did the set dressing, lighting, post-processing, and color grading. The assets are not mine; majority of the assets were gathered from Quixel marketplace, specifically from Soul: Cave by Epic Games and Quixel Bridge Megascans.

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Contact

I'm currently in search of employment. Feel free to send me an email or message me on LinkedIn regarding any art opportunities.

Based in Los Angeles, California

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