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Lighting & Look Development

The focus of this project was the lighting and look development. I wanted to create a kind of apocalyptic scene with a worn down and destroyed home that has been long since abandoned. This scene was created and rendered in Unreal Engine. I did the set dressing, lighting, post-processing, and color grading. The assets are not mine; majority of the assets were gathered from Epic Games/Quixel Bridge Megascans. The only asset from TurboSquid was the couch model that I got for free.

Contact

I'm currently in search of full time employment. Feel free to send me an email or message me on LinkedIn regarding any art opportunities.

Based in Los Angeles, California

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