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Lighting & Look Development
The focus of this project was the lighting and look development. I wanted to create a kind of apocalyptic scene with a worn down and destroyed home that has been long since abandoned. This scene was created and rendered in Unreal Engine. I did the set dressing, lighting, post-processing, and color grading. The assets are not mine; majority of the assets were gathered from Epic Games/Quixel Bridge Megascans. The only asset from TurboSquid was the couch model that I got for free.


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