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Haunted Hues

Roles

Concept, Character & Prop Modeling, Texturing, Dialogue & Story

For Haunted Hues, I worked primarily on bringing the characters and enemies to life. I created concepts based on suggestions from the team, deciding what character we wanted to have in game how their design contributes to the story. I drew turnarounds for the characters as well as sculpted them in Zbrush. After a high poly sculpt, I would retopologize the character meshes in Maya and have them animation and game ready. Characters were kept as low poly with no softened edges as a stylistic choice decided by our team. As characters were passed to rigging, I was also responsible for texturing the characters. All texturing was done in Substance painter. The goal was to showcase a painterly style in the texturing amongst the characters as well as to show off their different personalities with their unique designs. I prioritized detail in the works of the characters as they were to be interactable with the player.

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I also worked as a prop modeler for some assets used as decor such as the planter, stanchion, and some art pieces in the art gallery. I also helped work in set design, ensuring there was cohesiveness among levels.

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Concept Work

Contact

I'm currently in search of full time employment. Feel free to send me an email or message me on LinkedIn regarding any art opportunities.

Based in Los Angeles, California

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