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Desol

Roles

Character & Prop Modeling, Texture Artist

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For Desol, I am currently a 3D artist on the team modeling the game's main player character. I am provided character turnarounds as reference drawn by Emi Jingzhu. Shown currently is the low and high poly model of the player character sculpted in Zbrush and retopologized in Maya. The low poly mesh is animation and game ready. Textures for the player character have also been done by me. There are three versions of the textures, default, light, and dark, to change upon respawn. I have also made the base model for bipedal characters for this game in Maya. The hero prop for this character, the water bottle the player must fill throughout gameplay, is sculpted and modeled by me as well. In the works are different hood shapes on the character model to use as NPCs the player counters. The different hood shapes are going to be used to distinguish them as NPCs.

I have also textured a water plant used in game to replenish the player's water supply.

More to come soon! In the meantime, please check out my other works.

Currently In-Engine

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Player Character

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Water Plant

Contact

I'm currently in search of full time employment. Feel free to send me an email or message me on LinkedIn regarding any art opportunities.

Based in Los Angeles, California

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