
Blood Beach
Roles
Concept, Character & Prop Modeling, Texturing
For Blood Beach, I am currently working as a character artist as well as prop modeler. I sculpted a human base model in Zbrush and retopologized it in Maya to have it rig and animation ready. I modeled two of our game's main characters, Fidel and Rainier - both characters vital to the story and gameplay of the game that the player will interact with. I textured them both in Substance Painter, and we wanted to focus on gradients and bold color blocking with highlights and shadows. Characters have both a low and high poly mesh that are baked for texturing. Rainier's concept as well as some environment and level design concepts were also done by me. And for other areas of the game, I also modeled a table set kit for the barbecue restaurant by the beach.
*Eyes and expressions of characters are to be changed later in production.*
Rainier







Fidel








Concept Work

